AI Insights · Timothy · April 2024
Top 5 Slime Games on iOS in South America Q1 2024
Discover the performance trends of the top 5 slime games on iOS in South America for Q1 2024, including downloads, revenue, and active users.
In Q1 2024, the top 5 slime games on iOS in South America showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC experienced a steady increase in weekly revenue, peaking at approximately $990 in the final week of March. Weekly downloads fluctuated, reaching a high of 445 in mid-February but dropping to as low as 39 in early March. Active users saw a decline from 522 at the start of January to 218 by the end of March.
My Talking Slimy: Super Cat 3D by Pixeland LLC saw its weekly revenue rise, hitting a peak of $546 in mid-February before settling at around $371 by the end of the quarter. Downloads peaked at 829 in mid-February but decreased to 318 by the end of March. Active users increased from 923 in early January to a peak of 1436 in mid-February before declining slightly to 1144 by the end of March.
Super Slime Simulator from Dramaton LTD showed a moderate increase in revenue, peaking at $274 in early March. Weekly downloads remained robust, with the highest number being 5832 at the start of January, and a slight decrease to 2803 by the end of March. Active users saw a gradual decline from 20704 in early January to 13262 by the end of March.
Bruno - My Super Slime Pet, also from Dramaton LTD, had a peak revenue of $194 in early February, which then dropped to $25 by the end of March. Downloads peaked at 4386 in late January but fell to 935 by the end of the quarter. Active users remained relatively stable, starting at 18309 in early January and ending at 16851 by late March.
Lastly, Fluid Simulation by Pavel Dobryakov saw its revenue reach a peak of $267 in early March before slightly decreasing to $247 by the end of the month. Downloads were modest, peaking at 109 in early January, and active users started at 201 in early January, declining to 110 by the end of March.
For more in-depth insights and data, visit Sensor Tower.